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Weapon skins, however, seemed like a great idea -- players could see their weapons, other players could see them, and skins were easy enough to make in bulk. That's when the team began looking at real-world guns, and how people customized those.But here was the thing -- Valve though that cool camouflage and military skins would be the way forward, but after launching these on the marketplace, they weren't gaining as much traffic as more bright and colorful weapons.In my personal opinion Cluj-Napoca was a fantastic showcase of competitive CS:GO. It was the Major for upsets as top teams were sent packing early on in the competition. The level of CS:GO play seemed to be at all time high, but what went wrong? Last night I saw an interesting video which included info-graphicsFor the first time in years, Counter-Strike: Global Offensive is getting its models and animation systems overhauled.I think with TI, I was actually trying to work a different style of level design initially, and I don't think it really worked out so well. I think most players like the CS style of level design. CS style ... very bilinear. It has various set paths, but it doesn't have more than two different routes to each bomb site in general. Some maps have three, but in general it tries not to be too much like a labyrinth, too confusing for the player.After some spooky celebrations for Halloween at the end of last month, Valve is now rolling out a fresh update that brings forth a new operation, not to mention plenty of other goodies.Steam’s owner, Valve, has taken its time entering the hardware scene. It’s been two years since SteamOS was announced, and almost as long since we got a first glimpse of the Steam Controller. And we’ve yet to see any living-room boxes on shelves.

However, continuing technical issues with its online-focused racing title DriveClub have alarmed many players and pundits. “There’s no two ways about it – DriveClub is a disaster from an online perspective,” says Leadbetter. “The fact that it is Sony’s key exclusive title for the holiday period is a real problem for them. There’s the perception that Xbox Live is more reliable and it certainly seems to have fewer “maintenance periods”, but it’s important to point out that an equally important game – Halo: The Master Chief Collection – has also experienced issues, though not to anything like the same extent.”Both Xbox One and PS4 allow you to play Blu-ray and DVD discs, while the Wii U does not natively support either. All three machines also offer access to a wide range of video-on-demand apps and services."We decided CS:GO would be the first game where you could buy every item on the marketplace," she noted. "Figuring out the value of items was important, as we didn't know what customers wanted to consume."The general goals the team set out were to make it easy to create lots of content in a short space of time, create a wide variety of content, and make it easy for the community to get involved as well.An account that has yet to pay up to a $5 USD equivalent inside the Steam store will be labeled as a Limited User Account. According to the steam support page, this means the account can not send friend invites, participate in the steam market, submit content on the steam workshop, level up their steam profile and use the Steam Web API. Basically disabling an account to socialize with other users.

In order to do that, we had to rewrite a lot of the game design. A lot of things had to be changed in order to accommodate free-to-play. We had to make sure that it wasn't going to be unbalanced, but at the same time, we had to come up with things we could sell, because if you can't monetize your game, there's no point putting it out there.there was a huge challenge in making a realistic shooter free-to-play friendly. There's only so many items you can introduce before the game becomes too unrealistic. You sort of see that with CS:GO, with the whole skins for guns etc. It's not realistic, and kind of takes away... there's no consistent art style, the guns are just sort of wacky and crazy. That's the route you have to go down to monetize your game - you have to be really creative.It really is a grey area,” said Tomas “Morte” Kerbush, a professional gamer who plays Battlefield 4, another popular first person shooter. His team-mate Erik “2-Easy” Van Hoorn was more explicit: “Underage kids are betting and there is no way to control it.”Wouter Sleijffers is the CEO of Fnatic, one of Europe’s biggest and most successful progamming teams. He also describes unchecked gambling as a problem that the industry needs to tackle. “Teenagers' gambling should be prevented,” he said.

Children an legal minors aren’t allowed to bet by the laws of almost every country. And sometimes they don’t even buy these skins with their own money. It might be seen as joking to say that these kids “use their mom’s credit card”. But the stupid thing is that this actually happens more often than you think. This isn’t a joke, kids shouldn’t be allowed to take part in this system where they can lose all their money (and their parents money) while they are betting virtual items. Keven “AZK” LarivièreLast August, eSports journalist Richard Lewis published an article that implicated top North American Counter-Strike: Global Offensive team iBUYPOWER in a match-fixing scandal. Match fixing is nothing new to the eSports community, having already been a major point of controversy in the Starcraft II professional scene.

CS: GO wouldn't experience a very successful launch. Priced at $14.99 it sold more than a million units within one week, but wasn't able to retain a high activity average among its playerbase. Within a couple months most players would transition to Call of Duty: Black Ops 2, Halo 4, or even return to CS 1.6 or Battlefield 3 for their shooter fix, resulting in a sub-50,000 concurrent player count for what Valve hoped would be its premier FPS for the next decade.

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